Patch v2 & ScummVM News


I've uploaded an improved version of the patch - the new algorithm catches even more pops, and repairs them more effectively!

Speaking of patches, last week I submitted a code patch to ScummVM which implements a realtime fix for the "overflow" issue which causes most of the pops - and it was merged! This means in the upcoming 2.9.0 (or a daily build) and beyond, the data patch isn't necessary! If you have a new enough ScummVM you should see the following option (enabled by default):

You can still use the data patch with ScummVM - it actually catches some other popping issues I discovered... Good news is that I think those can be repaired in realtime too, so I will endeavour to make that happen.

If any other improvements are made, I will still update this patch too, since it's the only way to fix the original game (under DOS(box)/Windows).

Files

RESOURCE.AUD.xdelta (v2) 181 MB
56 days ago

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